Implementing intelligent decision-making in robotics systems
🧠 From data to decisions: Building smart robots
In traditional programming, we write explicit rules for every situation. In machine learning, we provide examples and let the system learn patterns to make decisions on new, unseen data.
Input + Program → Output
We write specific rules for every scenario
Input + Output → Program
System learns patterns from examples
Learning from labeled examples. Like teaching a robot to recognize objects by showing it thousands of labeled images.
Example: Training a robot to identify red vs blue objects using camera data
Finding hidden patterns in data without labels. Like discovering that certain sensor readings always occur together.
Example: Grouping similar driving patterns or obstacle types
Learning through trial and error with rewards and penalties. Like training a robot to navigate by rewarding successful paths.
Example: Robot learns optimal driving strategies through practice
A decision tree is a flowchart-like structure that helps make decisions by asking a series of yes/no questions. Each internal node represents a test on a sensor reading, each branch represents the outcome of the test, and each leaf node represents a decision or action.
Distance Sensor Reading < 20cm? ├─ YES: Is object on the left? │ ├─ YES: Turn right │ └─ NO: Turn left └─ NO: Is path clear ahead? ├─ YES: Move forward └─ NO: Scan for best path
Decision trees translate naturally into if-else statements in code. Here's how to implement intelligent obstacle avoidance:
// Intelligent Obstacle Avoidance with Decision Tree
int frontDistance, leftDistance, rightDistance;
void intelligentNavigation() {
// Gather sensor data
frontDistance = getUltrasonicDistance(FRONT_SENSOR);
leftDistance = getUltrasonicDistance(LEFT_SENSOR);
rightDistance = getUltrasonicDistance(RIGHT_SENSOR);
// Decision tree implementation
if (frontDistance < 20) {
// Obstacle detected ahead
if (leftDistance > rightDistance) {
// More space on left
if (leftDistance > 30) {
turnLeft();
Serial.println("Decision: Turn left (clear path)");
} else {
reverseAndTurn();
Serial.println("Decision: Reverse and reassess");
}
} else {
// More space on right or equal
if (rightDistance > 30) {
turnRight();
Serial.println("Decision: Turn right (clear path)");
} else {
reverseAndTurn();
Serial.println("Decision: Reverse and reassess");
}
}
} else if (frontDistance < 50) {
// Obstacle approaching - slow down
moveForwardSlow();
Serial.println("Decision: Proceed with caution");
} else {
// Clear path ahead
moveForward();
Serial.println("Decision: Full speed ahead");
}
} Adaptive behavior systems allow robots to modify their behavior based on past experiences. This is crucial for robots operating in changing environments.
// Adaptive obstacle avoidance
int successfulMoves[4] = {0, 0, 0, 0}; // forward, left, right, back
int totalAttempts[4] = {0, 0, 0, 0};
void adaptiveMove() {
int bestMove = 0;
float bestSuccessRate = 0;
// Find the move with highest success rate
for (int i = 0; i < 4; i++) {
if (totalAttempts[i] > 0) {
float successRate = (float)successfulMoves[i] / totalAttempts[i];
if (successRate > bestSuccessRate) {
bestSuccessRate = successRate;
bestMove = i;
}
}
}
executeMove(bestMove);
updateLearning(bestMove);
} Pattern recognition helps robots identify recurring features in their environment, enabling better navigation and decision-making.
// Pattern recognition for navigation
int sensorHistory[10];
int historyIndex = 0;
bool detectWallPattern() {
// Look for consistent wall detection pattern
int wallCount = 0;
for (int i = 0; i < 10; i++) {
if (sensorHistory[i] < 20) { // Wall detected
wallCount++;
}
}
return wallCount > 7; // 70% of readings show wall
}
void updatePattern(int sensorReading) {
sensorHistory[historyIndex] = sensorReading;
historyIndex = (historyIndex + 1) % 10;
} Neural networks are inspired by how neurons work in the human brain. They consist of interconnected nodes that process information and learn patterns.
Receives signals from dendrites, processes in cell body, sends output through axon
Receives inputs, applies weights and activation function, produces output
Create an adaptive obstacle avoidance system that learns from experience and improves its navigation over time.
// AI-Powered Obstacle Avoidance System
#include <NewPing.h>
#define TRIGGER_PIN 12
#define ECHO_PIN 11
#define MAX_DISTANCE 200
NewPing sonar(TRIGGER_PIN, ECHO_PIN, MAX_DISTANCE);
// Learning variables
float moveSuccess[4] = {0.5, 0.5, 0.5, 0.5}; // forward, left, right, back
int moveAttempts[4] = {1, 1, 1, 1};
void setup() {
Serial.begin(9600);
// Initialize motors and sensors
}
void loop() {
int distance = sonar.ping_cm();
if (distance < 20 && distance > 0) {
// Obstacle detected - use AI to choose best move
int bestMove = chooseBestMove();
executeMove(bestMove);
// Learn from the result
delay(1000);
updateLearning(bestMove, wasSuccessful());
} else {
moveForward();
}
delay(100);
}
int chooseBestMove() {
int bestMove = 0;
float bestScore = moveSuccess[0];
for (int i = 1; i < 4; i++) {
if (moveSuccess[i] > bestScore) {
bestScore = moveSuccess[i];
bestMove = i;
}
}
return bestMove;
}
void updateLearning(int move, bool success) {
moveAttempts[move]++;
if (success) {
moveSuccess[move] = (moveSuccess[move] * (moveAttempts[move] - 1) + 1.0) / moveAttempts[move];
} else {
moveSuccess[move] = (moveSuccess[move] * (moveAttempts[move] - 1) + 0.0) / moveAttempts[move];
}
} Self-driving cars use ML for navigation, obstacle detection, and traffic analysis
Surgical robots learn from procedures to improve precision
Industrial robots adapt to variations in products and processes
Smart home systems learn user preferences and optimize energy usage
Design Your Own Learning Robot: Create a detailed plan for a robot that uses machine learning to improve its performance in a specific task.
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